As a programmer with 15 years of experience, I can certainly help you create an advanced game using Python and Pygame. Here’s the code for a Ludo game in Python:
import pygame
import random
# Set up the game window
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("Ludo")
# Set up the board
board = pygame.image.load("ludo_board.png")
board_rect = board.get_rect()
board_rect.center = (400, 300)
# Set up the dice
dice_images = [pygame.image.load("dice_1.png"), pygame.image.load("dice_2.png"), pygame.image.load("dice_3.png"), pygame.image.load("dice_4.png"), pygame.image.load("dice_5.png"), pygame.image.load("dice_6.png")]
dice_rect = dice_images[0].get_rect()
dice_rect.center = (600, 200)
# Set up the pieces
piece_colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0)]
pieces = [[0, 0], [0, 0], [0, 0], [0, 0]]
piece_rects = []
for i in range(4):
piece_rects.append(pygame.Rect(0, 0, 50, 50))
piece_rects[i].center = (100 + i * 50, 100)
pygame.draw.circle(screen, piece_colors[i], piece_rects[i].center, 25)
# Set up the game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
roll = random.randint(1, 6)
dice_image = dice_images[roll - 1]
# Update the display
screen.blit(board, board_rect)
for i in range(4):
pygame.draw.circle(screen, piece_colors[i], piece_rects[i].center, 25)
screen.blit(dice_image, dice_rect)
pygame.display.flip()
# Clean up
pygame.quit()
Note that this code assumes that you have already created the necessary image files (ludo_board.png, dice_1.png, dice_2.png, dice_3.png, dice_4.png, dice_5.png, dice_6.png) and have placed them in the same directory as the Python code. Also, this code only handles rolling the dice and displaying the pieces on the board; it does not handle any game logic or user input beyond rolling the dice with the space bar.